reconnecting…
- Build a Society of Jobs and Theories for points. When a team has 100+ at the end of a round, the highest total wins. Four players play as two teams of two.
- 1. Draw: take the top card of a discard pile, or Research: look at the top 2 of the deck, keep 1.
- 2. Play (as much as you like): start one new Job with 3 matching cards (Engines can stand in, but you need one real copy), add single copies to any Job already in play, and play up to one Theory.
- 3. Discard exactly one card. You can never play your last card; only the discard empties your hand.
- The round ends when only one team still holds cards, or the deck runs out.
- Scoring: cards in your Society add their value; cards left in your hand subtract. Engines are always negative.
- Jobs have powers, many once you hold 2+ of them (e.g. Priests, Historians). Partners can't see each other's hands or talk strategy.